Playtest status

The Playtest is live: Steam access in waves

The Playtest is live and players are being admitted gradually. Request access on Steam; selection is not automatic. This is separate from the planned Steam Next Fest demo. The first fixes have already shipped.

Update 1.0.0 fixes the repeated scene after the College Final on the way to Selection Night. If your career is at this point, test the agent conversation, Combine, private workout and interview; report repeated scenes or blocked choices on Discord.

Read the full 1.0.0 patch notes

Playtest roadmap

A playable build in deep consolidation.

The focus is making career, International, history, performance, localization, and global memory readable and stable across long runs.

Now

Core foundations are in

Career mode, simulated seasons, contracts, records, legacy, and International Hub already sit at the heart of the build.

In refinement

Career balance and rhythm

Long careers, awards, Pro Pantheon, International, rankings, IT/EN copy, and performance need focused playtest stress.

Under way

Playtest and feedback

Access is being granted gradually. Players can report issues and suggestions, and the first fixes have already shipped.

Save/loadLocal careers

Your progression stays on the device, designed for long seasons and frequent returns.

PolishClearer experience

Screens, copy, and flows are refined so the career stays readable after many seasons.

PlaytestGuided feedback

Playtest feedback, bug reports, and suggestions will be collected through clear channels, readable severity, and ordered triage.

First Playtest goals

  • Stability and save continuity across the opening career experience.
  • Clarity of RPG decisions, progression, and growth feedback.
  • Pacing and readability across Match Center and the live game overlay.
  • Consistency across economy, contracts, and connected college-season systems.
  • Reproducible bugs, UX friction, and screens to refine before Steam Next Fest.

Quick questions

Before tip-off.

What kind of game is it

A single-player desktop basketball career manager centered on growth, choices, simulation, and sports storytelling.

Does it use real teams or players

No. Hoop Dynasty uses original teams, leagues, athletes, records, and stories.

Does it require an online connection

The first public version is designed without mandatory web dependencies, with local saves.